Character Creation and Advancement

We will be using the following method to generate ability scores. It’s pseudo-randomized to deter optimization while keeping character power roughly equal. We will also be using a modified wealth generation system and rolling for birthdays. Rolling for birthdays may seem silly, but I think it’s fun. It’s also possible that someone may reach middle age, so knowing when that happens is important.

Creating a Character

Generating Ability Scores

  1. Roll 2d4 and add 6 to the sum of the dice. Record this total and repeat the process until six numbers are generated. Apply these numbers to specific ability scores (Str, Dex, Con, Int, Wis, Cha) in the order they are rolled.
  2. Calculate the point buy value of these scores using Table 1-1. If the point buy value is not between −3 and 10 inclusive, then discard these scores and return to step 1.
  3. Increase your ability scores until their point buy value is equal to 15.
  4. Record the number of ability score increases that you received somewhere.

Birthday

  1. Roll on Table 7-1 for your character’s class and race, and add ⌊(# ability score increases)∕4⌋ to the resulting roll. Record the resulting age on your worksheet.
  2. Roll 1d12 to determine the month and 1d30 to determine the day of the month of your character’s birth.
  3. If your character’s birthday occurs before the starting date of the campaign, then subtract your age from the current year to determine the year you were born in. Otherwise, subtract 1 more than your age from the current year to determine the year you were born in.
  4. Record the resulting date as your date of birth.

Buying Equipment

Purchase starting equipment as if you have the maximum amount of gold available to you per Table 6-1. Once you are finished, roll 1d6 for every 5 gp that you have left over. If you have less than 5 gp left, roll 1d4 instead. This is your starting gold.

An Example

The Pathfinder RPG Core Rulebook states that a rogue should receive 4d6×10 gold to start, giving her 240 gp to spend on starting equipment. Suppose she buys studded leather armor, a short sword, a sap, five daggers, and other standard adventuring gear; leaving her with 37 gp, 3 sp, and 7 cp. She would start the game with her purchased equipment and 7d6 in starting wealth.

Traits

Characters receive two traits. One must come from the Kingmaker Player’s Guide. The other must come from the Advanced Player’s Guide.

Background

I encourage everyone to have a concept in mind when creating their character. The traits from the Kingmaker Player’s Guide are meant to provide a reason for your character to begin the campaign. Creating a character that does not buy into the campaign is unacceptable.

Advancement

We will be using the medium XP track for level advancement.

Gaining a Level

To advance in level, characters must rest at least one day in a non-hostile settlement (aka “go back to town”).

When a character advances in level, he receives an additional point buy point to spend on ability scores. This is instead of the usual ability score gains from leveling.

Point buy points may be spent when a character advances in level to increase ability scores (per the point buy system). Any leftover points may be saved until the next advance in level. The following table replaces Table 1-1 and includes score costs for ability scores over 18.

Score Points Cost
8 −2
9 −1 1
10 0 1
11 1 1
12 2 1
13 3 1
14 5 2
15 7 2
16 10 3
17 13 3
18 17 4
19 22 5
20 28 6
21 36 8

Hit Points

When rolling hit points, roll the new hit die twice and take the average.

Character Creation and Advancement

The Taming of the Stolen Lands kenada