Sanity and Madness

We will be using the “Sanity and Madness” rules from the GMG. Insanity is changed as follows.

Insanity
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
The affected creature suffers from a random insanity effect, per the table below.
d% Insanity
1–11 Amnesia
12–48 Mania/Phobia
49–68 Multiple Personality Disorder
69–78 Paranoia
79–84 Psychosis
85–100 Schizophrenia

Sanity and Madness

The Taming of the Stolen Lands kenada