Wilbur Codpiece

Description:
XP 5825
Dwarf alchemist 3
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft; Perception +8
Defense
AC 16 (20), touch 12, flat-footed 14 (4 armor, +2 Dex); +4 AC vs. giant subtype
hp 60 (1d8+2)
Fort +10, Ref +9, Will +5; +6 vs. poison, spells, and spell-like abilities
Offense
Speed 20 ft.
Melee dagger +5 (1d4−1/19–20)
Ranged bomb 9/4 (4d6+5) 8 splash
or acid flask 5 (7) (1d6 + 5 acid; 5 acid splash)
or alchemist fire 5 (7) (1d6 + 5 fire; 5 fire splash)
Formulae per day 1st—5 2nd-4 3rd-3
Special Attacks +1 to attack orc and goblinoid subtypes
Statistics
Str 8, Dex 14, Con 14, Int 19, Wis 14, Cha 10
Base Atk 6/1; CMB 5; CMD 17; +4 CMD vs. bullrush and trip attempts
Feats Brew Potion, Point Blank Shot, Throw Anything
|**Skills** Acrobatics +5 Appraise +9 Bluff +4 Climb -2 Craft (alchemy) +15 (+8 for lvl, +1 for portable lab that stays in keep) Diplomacy +2 Disable Device +6 Disguise +1 Escape Artist +3 Fly +3 Handle Animal +2 Heal +6, Knowledge (arcana) +11 Knowledge (dungeoneering) +5 Knowledge (engineering) +5 Knowledge (geography) +5 Knowledge (history) +5 Knowledge (nature) +8 Knowledge (nobility) +5 Knowledge (planes) +5 Knowledge (religion) +5 Linguistics +5 Perception +11 Ride +4 Sense Motive +4 Slieight of Hand +6 Spellcraft +9 Stealth +3 Survival +7 Swim +0 Use Magic Device +5;

Racial Modifiers 2 Appraise relating to nonmagical goods containing precious metals or gemstones, +2 Perception relating to stonework|
|Temperature Bonus +20/
35/50/65|
|Traits Rostlander, Fast-Talker|
|Languages Common, Dwarven, Undercommon, Giants, Aklo|
|SQ alchemy, bomb, mutagen, slow and steady, stability|
|Gear chain shirt, bombs a day (12), masterwork dagger, javelin (5), light crossbow, bolts (20)|
|Personal Gear
|Handy Haversack
Alchemical
2 bladeguard potions
3 liquid ice
3 holy water
2 nushadir
3 alchemist fire
2 acid flasks
4 tanglefoot bags
3 alkali flasks
1 dwarven fireale
1 green liquid
3x sneezing powder
3x alchemical solvent
3x alchemist’s kindness
3x antiplague
3x soothe syrup
1x antitoxin
2x smokesticks
2x flash powder
2x thunderstones
1x jar restorative ointment
1x vial silversheen
1x vial bat guano

Poisons
Blue Whinnis (3 uses) – (book)
Poison (2 uses) – DC 14, 1 for 6rnds, 1d2 dex, 2 saves
1x spider poison

Alchemical components

Wands
Wand of grease (28)
Wand of lightning (33)

backpack, cold weather outfit, pouch, waterskin, alchemist kit, 1040gp 4sp|
|Adventuring Gear [on mule] bedroll, tent, saddle bags, winter blanket, feed (10−3), trail rations (10−3)|
|Animal Compaions mule|
||
|Mutagen (Su): At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again.|
|When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.|
|A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist’s mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|

Bio:

Basics

Sex: Male

Date of Birth: 20 Pharast, ????

Appearance

Height: 4′ 1″

Weight: 179 lbs.

Age: ??

Wilbur Codpiece

The Taming of the Stolen Lands galapaegos